Samson Combines Mad Max and Just Cause Elements; Core Story Is 10 Hours, With Side Quests Extending to 25 Hours Adventure/Open World

Samson Combines Mad Max and Just Cause Elements; Core Story Is 10 Hours, With Side Quests Extending to 25 Hours

The much-anticipated game, “Samson: A Tyndalston Story,” was revealed during the PC Gaming Show: Most Wanted 2025 Showcase, catching the attention of open-world game enthusiasts. The game’s developer, Liquid Swords, has now provided a comprehensive FAQ to give insights into what players can expect.

Inspiration and Unique Features

Drawing inspiration from the renowned titles Mad Max and Just Cause, “Samson: A Tyndalston Story” promises a fresh take on open-world gaming. Although sharing a lineage with these iconic games, “Samson” opts for a more realistic approach that favors functional combat over exaggerated chaos. The melee and vehicle combat mechanics will remind players of Mad Max, while the emphasis on momentum and interaction evokes the essence of Just Cause. However, “Samson” departs from tradition by focusing on purposeful, environmental combat, where players must improvise using available tools like wrenches and tires instead of relying on preset weapon loadouts.

Driving Mechanics and Player Interaction

Driving is a pivotal element in “Samson,” with unique handling characteristics assigned to different vehicle types. Players can commandeer any vehicle they come across, but unlike Grand Theft Auto, civilians remain in their vehicles when taken. This decision suggests intriguing dynamics for player interaction, as stealing elicits escalating responses from law enforcement and varied reactions from other NPCs. Liquid Swords highlights that the game will not have difficulty settings, ensuring a consistent challenge throughout.

Gameplay Length and Launch Details

Priced at $24.99, “Samson” offers a concise yet immersive narrative experience. The main storyline, focusing on the protagonist’s quest to settle debts, is expected to span around 10 hours, with additional side content extending gameplay to approximately 25 hours. Players can engage in various activities, from underground races to gathering intelligence through stealth missions. The game is set for an early 2026 debut on PC, with console releases planned for a later date due to the development team’s limited size and the complexities of optimizing an open-world environment with the support of Unreal Engine 5.

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