Cities: Skylines 2 has received its first update, bringing the long-awaited feature of quays and piers to the game. Finally, you will get the proper tools to construct them instead of relying on a page of improvisation.
It was mentioned in a dev blog that the developers saw players were using road tools and messing around with the land in order to build substitute quays. The developers recognized this workaround as challenging. They explained that ordinary roads and pedestrian paths respond to elevation changes with automatic creation of bridges or retaining walls, but quays are now designed to receive even the most minor of elevation differences, creating a retaining wall at the lower side of the slope.
Three Quay Widths Offer Versatility
Players can now choose from three quay sizes.
- Narrow quay – pedestrian-only access.
- Medium quay – supports both vehicles and pedestrians.
- Wide quay – enhanced vehicle access with pedestrian lanes.
This range of products allows players to enhance their shoreline facilities with improved transport and aesthetic integration.
Snap to Shoreline Simplifies or Refines Builds
The new system accommodates different playstyles. To help your design go smoothly, the Snap to Shoreline option ensures the quay stays tightly stuck to the water with uniform height above water that can be adapted by elevation steps.
If you turn this off, the quay can be freely placed wherever you want, as it will follow the terrain height along the water. According to the developers, this will serve those who want finer control over elevation and placement and have a vision. Although there is height restriction to prevent flooding quays, the tool allows for flexible design nonetheless.
A quay can also exist where there is no water. People can make tablets at heights, walk up cliffs, build paths on slopes and more without restrictions beyond the coast.
Piers Focus on Leisure and City Views
Also new are piers available from the landscaping menu, under the pedestrian paths category. Like quays, they come in narrow, middle & wide sizes, and can be linked together to provide long pier systems.
A pier is designed mainly for recreation, with a height limit similar to that of a bridge. They may stretch out onto water or serve as picturesque decks above cities to promote visual creativity.
Two New Bridges Expand Transport Infrastructure
The patch features two new bridges in addition to the waterfront enhancements.
The truss arch bridge can be found in the train transport item menu. It comes with two rail tracks and has a classic look. Best suited to overcome narrow channels or deep gorges while not having excessive heights that would make it dysfunctional or ugly.
The double-decked bridge has a four-lane, two-way rail on the upper deck and two railway lines on the lower deck. When road and rail crossings are needed at the same place, it is cost-efficient.
Cargo Fixes Target Underlying Expansion Issues
The update has lots of bugfixes which are for the base game, most of the fixes are due to the Bridges and Ports delay. The developers said that since cargo logistics are key to the new content, many core issues had to be solved in advance.
Trucks now stop going to the Cargo Harbour after being turned off, but only when the trip is over.
- Fixed an issue that caused too many taxis and tourists to go to small parks.
- Fixed a bug where cargo vessels would overlap when reaching a disabled harbour site.
The problem occurring with the cargo quantity display on the Cargo Train Route Selected Info Panel has been fixed. In particular, this problem was most notable when the stations made use of building upgrades.
Revised the methodology for trucks with trailers to compute and deduct resources during cargo transfers.
A Patch That Builds Towards More
Port and Bridges expansion is delayed, however, the latest patch, which offers a lot of functional and creative tweaks, sets foundations for the eventual release. Cities: Skylines 2 has included expanded waterfront tools, bridge options and cargo behaviour to place more power in your hands to create detailed, functioning, beautiful cityscapes.