The sound cuts through the silence — a phone, ringing somewhere in the ruined city of Krat. Every player remembers the first time they hear it. No quest marker. No clear hint. Just a voice on the other end, taunting you with a question that feels older than the city itself.
Those calls belong to Arlecchino, also known as the King of Riddles, a figure obsessed with testing your humanity and your resolve. Each correct answer grants a Trinity Key, your ticket to unlocking mysterious rooms sealed behind ornate Trinity Doors. Miss a riddle, and you’ll miss out on some of the best gear and hidden story pieces in Lies of P.
The First Call – Krat City Hall Courtyard
After reaching the City Hall Courtyard Stargazer, venture through the streets until you find a bridge leading to the Workshop Union. Don’t cross just yet — there’s a small path to the right, and that’s where the first phone rings.
Answer: Human
It’s an initiation of sorts. Arlecchino’s way of measuring whether the puppet before him is truly alive.
The Second Call – Malum District
The second phone is hidden deep within the Malum District, a place crawling with twisted enemies and toxic sludge. Start from the District Stargazer, move through the Red Lobster Inn, and out the rear staircase. Follow the path until you reach a ladder leading upward. Climb, and you’ll find the source of the ringing.
Answer: Candle
Another Trinity Key earned — and another layer peeled away from Arlecchino’s mystery.
The Third Call – Grand Exhibition Gallery
As you fight your way through the Grand Exhibition, you’ll eventually defeat a rampaging automaton. Just beyond that, the phone calls again.
Answer: Egg
But there’s a twist: you’ll need to complete a short side puzzle known as The Woman of Cold before you actually receive the Trinity Key. It’s one of the more creative blends of riddle and world-building in the game.
The Fourth Call – Krat Central Station Street
From the Station Street Stargazer, keep moving straight until the path splits. Turn left — the phone sits in plain sight, surrounded by signs of a long-forgotten struggle.
Answer: Ergo
By this point, the riddles feel almost personal. The King of Riddles isn’t testing your brain — he’s testing your soul.
The Final Call – Relic of Trismegistus Entrance
The fifth and last phone lies close to the final boss area. From the Relic of Trismegistus Entrance Stargazer, walk toward the cliff overlooking the fog-covered arena. There, a phone awaits you, echoing one last challenge.
Answer: Yes
The answer feels more symbolic than literal — a confirmation that the puppet’s journey has become something more than a lie.
What the Trinity Doors Really Hide
Each Trinity Door is a microcosm of Lies of P’s storytelling — small, deliberate, and full of hidden meaning. Behind these doors, you’ll uncover rare amulets, costumes, and upgrade materials, but also scattered letters and clues hinting at Krat’s tragic history.
For players chasing completion or lore hunters piecing together Arlecchino’s motives, these doors are more than rewards — they’re revelations.
Closing Thoughts
What makes these riddles brilliant isn’t their difficulty — it’s how they pull you deeper into the game’s melancholy world. They’re quiet moments of reflection in a story built on deception and control. Every ring, every answer, every key… all lead you toward understanding what it truly means to be human in a world that forgot the word.