The gaming community has been buzzing with anticipation following Larian Studios’ enormous success with Baldur’s Gate 3. Fans eagerly awaited the next big announcement from the developers, and their curiosity was satisfied at The Game Awards 2025 with the unveiling of a new addition to the beloved Divinity series. The upcoming game, simply titled Divinity, promises to be a sprawling RPG that matches the ambitious scale and gripping intensity of its predecessors.
In the wake of this thrilling announcement, Swen Vincke, the founder of Larian Studios and game director of Baldur’s Gate 3, shared insights on the evolution of the Divinity series and his reflections on the massive success of their last title. Reports reveal his thoughts on the viral teasers for Divinity and why revisiting the series that laid the foundation for Larian Studios was a pivotal decision.
For a complete overview of The Game Awards 2025, including all announcements and the winners list, make sure to check out the various available detailed reports. Those curious about the Divinity series can also find comprehensive explainers to get up to speed.
Editor’s Note: This interview has been edited for clarity and readability.
Unveiling the Mystery Behind Divinity
Q: Fans quickly deciphered the meaning behind the mysterious statue linked to the new game. How did that unfold from your perspective?
Swen Vincke: With the speed fans figured it out, especially after Geoff Keighley’s tweet, it wasn’t much of a surprise. I initially thought it would remain under wraps until the show. However, the rapid filing process didn’t allow for secrecy.
Despite initial plans to diverge from the Divinity series post-Baldur’s Gate 3, a change of heart led Larian Studios back to its roots. Creating Divinity became a priority when previous projects failed to ignite passion within the team.
Q: How far along is the development of Divinity?
Swen Vincke: We’ve been working on it for over two years and are now in full production mode.
Lessons Learned and Future Prospects
Q: What key lessons did you learn from Baldur’s Gate 3 that you’re bringing into Divinity?
Swen Vincke: The cinematic storytelling and choice presentation were pivotal. These elements deeply engaged players, a lesson we carry forward into Divinity.
Larian Studios now embraces the challenge of crafting a comprehensive universe for this new chapter in the series. This approach ensures a richly detailed and engaging world for players.
Q: How does it feel to own the Divinity universe outright?
Swen Vincke: It’s liberating to work without external constraints. While D&D is a great framework, having the freedom to tailor a universe for video game storytelling is invaluable.
The Road Ahead for Larian Studios
Q: Are you considering an early access model for Divinity?
Swen Vincke: Most likely, though we’re cautious. Early access has been beneficial for us before, improving our games through community feedback. However, the development landscape is always evolving.
Q: Will upcoming gameplay maintain the CRPG essence or evolve?
Swen Vincke: Innovation is key, yet our core principles remain. Expect more player agency and freedom, enhancing the experience without losing what makes our games unique.
As the RPG genre enjoys a renaissance, boosted by Baldur’s Gate 3’s success, developers like Larian Studios are optimistic. Swen Vincke acknowledges the rising interest and investments in RPGs, indicating a bright future for the genre.
Q: With the success of BG3, is the pressure on for Divinity?
Swen Vincke: Absolutely, the pressure is immense. However, this motivates us to strive for excellence rather than settling for less.