Larian CEO Addresses Divinity Gen AI Controversy: 'No AI in Our Games or Plans to Replace Teams' RPG

Larian CEO Addresses Divinity Gen AI Controversy: ‘No AI in Our Games or Plans to Replace Teams’

Larian Studios, known for Baldur’s Gate 3, recently stirred controversy with its announcement of using generative AI for internal processes like concept art creation and placeholder text. The gaming community’s response has been intense, prompting Larian’s founder, Swen Vincke, to clarify the studio’s stance. Vincke emphasized that they are not planning to integrate AI into the final game, nor do they intend to replace their workforce with AI. Instead, the studio views AI as a tool to enhance the workday, not diminish it.

AI in Game Development: A Controversial Choice

The initial news emerged from an interview with Vincke, where he mentioned that Larian is experimenting with generative AI. Despite these efforts, the technology has yet to yield substantial efficiency gains. The studio currently employs AI to brainstorm ideas, develop presentations, craft concept art, and draft placeholder text. However, Vincke reassured that all final content for Divinity will be crafted by human hands, maintaining the authenticity of their creative process.

Internally, the use of AI has sparked debate, although Vincke claims that most team members have come to terms with its integration. Yet, the broader gaming community remains divided. On platforms like Bluesky, former Larian employees and industry peers have voiced their discontent. Environment artist Selena Tobin expressed disappointment, urging the studio to reconsider its direction and respect the talents of its world-class team.

Community Reactions and Larian’s Future Plans

The response from the Divinity and Baldur’s Gate 3 communities has been mixed. While some appreciate the potential of AI in early-stage concepting, others are wary, recalling backlash from games like The Alters. Despite these controversies, some fans are willing to overlook AI use if it ultimately improves game quality.

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Responding to the uproar, Vincke shared extensive insights into Larian’s ongoing efforts to bolster their team with more concept artists and storytellers. They are actively building writer rooms, hiring actors for performance capturing, and expanding their translator pool. Larian is committed to ensuring that any machine learning tools serve to complement their creative teams, rather than replace their skills. Vincke stressed that while AI is a sensitive topic, the goal remains to enhance productivity and foster a better working environment.

Larian’s upcoming game, Divinity, announced recently at The Game Awards, is generating excitement. In various interviews, Vincke confirmed it will be a turn-based RPG, akin to Baldur’s Gate 3. The studio is gradually unveiling details, promising a thrilling experience for fans.

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