guide-to-pawn-shop-in-schedule-1 Simulation

Finding and utilizing the pawn shop feature in Schedule 1

The Hyland Point experience received a significant enhancement on April 10, 2025, with the introduction of a fully operational pawn shop run by the character Mick Lubbin. This new feature provides players with an alternative to simply discarding their outdated equipment and unwanted items. Instead, gamers now have the opportunity to engage with Mick and potentially reclaim some value from their previous acquisitions. This comprehensive guide explores the pawn shop’s location, interaction mechanics with Mick, and effective strategies for selling unused gear.

Locating Mick’s establishment on the map

The pawn shop occupies a distinct position within the game world that becomes easy to navigate to once identified. Situated along the western boundary of the map and the overpass, players can find the establishment on the eastern side of the bridge that connects Northtown to Westville—a passage that police checkpoints occasionally block. Players beginning at the Motel Room should travel southward toward the waterfront and dock area. The pawn shop will be visible on the right just before reaching the Warehouse.

guide-to-pawn-shop-in-schedule-1

Trading unwanted equipment with the shop owner

Mick’s establishment operates between 6:00 a.m. and 6:00 p.m. daily. During these business hours, players can visit to dispose of redundant items and equipment. Upon entering, activating the interact function (E) begins a conversation with Mick. A menu appears offering various options, including the ability to sell items by selecting: I’d like to sell something.

After choosing this option, players can transfer items from their inventory to Mick for assessment. However, the transaction process involves more complexity than a straightforward exchange for predetermined cash amounts. Each item displays a potential price range rather than a fixed value. A Start button initiates the bartering process.

Understanding the bartering mechanics

The negotiation sequence begins when Mick examines the presented item and makes an initial offer. Players may either accept this figure or propose a different amount. Choosing to counter initiates a haggling session where monitoring Mick’s temperament becomes crucial.

A gauge on the screen’s left side reflects Mick’s emotional state throughout the negotiation. Pushing this indicator too far might result in Mick becoming agitated and refusing to complete the sale. A recommended approach involves starting negotiations from the middle of the suggested price range. This tactic helps gauge Mick’s tolerance during the exchange. If a proposed amount irritates him excessively, players can cancel and restart negotiations with a more modest counter.

Furthermore, even after Mick accepts a revised price, players can continue bargaining to potentially secure a higher offer. The system permits multiple attempts, rewarding strategic patience and attentiveness to Mick’s responses.

Troubleshooting Mick’s absence

While the pawn shop advertises operation hours from 6:00 a.m. to 6:00 p.m., Mick has occasionally been known to miss his scheduled shifts. Fortunately, Patch v0.3.4f8 addressed his routine, reducing instances of absence. However, should he still fail to appear, implementing the settime Console Command offers a reliable solution. Experimenting with various times within the designated operating hours typically resolves the issue, successfully summoning Mick to his post.

This innovative system enhances gameplay by enabling resource recovery while introducing a skill-based negotiation element—making each visit to the pawn shop both practical and engaging for players.

Also read our Schedule 1 review.

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