David Gaider, known for his work as the lead writer on Dragon Age, recently shared his thoughts on how games like Clair Obscur: Expedition 33 and Baldur’s Gate 3 break genre boundaries by appealing to wider audiences. He mentioned that both titles serve as love letters to their respective genres—JRPGs and CRPGs—while making them more accessible to players who might not typically explore those styles.
Gaider reflected on past industry assumptions, recalling how some believed the RPG audience was capped at around five million players. However, the massive success of Baldur’s Gate 3 proved that a truly exceptional game can expand its reach far beyond expectations.
Exceptional Games Grow Their Audience Naturally
While many good games struggle to stand out in a crowded market, Gaider pointed out that truly outstanding titles have the power to draw in new fans rather than just catering to existing ones. He noted that Clair Obscur: Expedition 33 doesn’t necessarily reinvent the JRPG formula but packages familiar elements in a fresh, engaging way that resonates beyond the usual fanbase.
He also highlighted how both games benefited from extended development periods. Baldur’s Gate 3 had a lengthy early access phase, while Clair Obscur director Guillaume Broche mentioned that such a project would have faced years of hurdles at a major publisher like Ubisoft. Gaider argued that publishers often prioritise mass appeal, which can dilute a game’s unique strengths. In contrast, when a game fully commits to its vision, it can attract a much larger audience.
Proof in the Numbers
Nearly two years after its full release, Baldur’s Gate 3 remains one of the most-played games on Steam. Meanwhile, Clair Obscur: Expedition 33 has quickly climbed the charts with impressive player numbers and overwhelmingly positive reviews. Both titles demonstrate that when developers are given the time and creative freedom to refine their work, the results can transcend genre limitations and captivate players worldwide.