Embark Studios has finally addressed a burning question from the Arc Raiders community, revealing the inclusion of ‘aggression-based matchmaking’ within the game. This system ensures players are paired with others sharing a similar playstyle, whether that be a love for PvP or a preference for PvE activities.
The game’s unique blend of player versus environment versus player gameplay has led to a surge of popular clips capturing how seemingly peaceful moments can rapidly spiral into chaotic battles. Players can choose to venture alone or collaborate in teams of up to three, yet the looming threat of other players remains ever-present. This dynamic has sparked lively discussions about in-game behavior and etiquette, with notable incidents like a retired pro gamer’s aggressive tactics going viral.
Understanding Aggression-Based Matchmaking
Arc Raiders’ matchmaking system takes your playstyle into account, although the mechanics behind it are not foolproof. As Patrick Söderlund, CEO of Embark Studios, explained during an interview, the system primarily relies on skill and group size—whether you’re playing solo, in duos, or trios—before considering a player’s inclination towards PvP or PvE. “Since a week ago or so, we introduced a system where we also matchmake based on how prone you are to PvP or PvE,” Söderlund stated, confirming the community’s suspicions. Though it’s a significant aspect of the matchmaking process, it’s not an exact science.
The Intricacies of Player Behavior
Questions still linger regarding how the game assesses a player’s tendency towards PvE or PvP. For instance, if a player only retaliates when provoked, does that affect the aggression level of their matchups? Arc Raiders is designed to maintain a balance between both playstyles, creating a multiplayer extraction adventure where players navigate a ravaged world. The main challenges stem not only from Arc’s mechanical adversaries but also from the unpredictable actions of other survivors.